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Old Nov 09, 2005, 06:02 PM // 18:02   #1
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Question What are the possible STAFF inherent mods?

I am looking for the ideal staff to start placing upgrades on, however I am not sure what inherent mods are good to have on your base model?

Is there a link to, or can someone provide me with a list of the staff inherent mods?

Thanks in advance

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Old Nov 09, 2005, 06:04 PM // 18:04   #2
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General skill cast time + (up to 10%)
General skill recast time + (up to 10%)
Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)
Quick recovery from x condition.

That's all I can remember at the moment...

And normally, you won't have two cast time or recast time + mods. Just a cast and a recast together, or a cast or recast alone.
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Old Nov 09, 2005, 06:07 PM // 18:07   #3
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They can have up to two from Lazareth's list. Also, the specific attributes are limited to the spell lines, i.e. no Warrior attributes, no Ranger attributes, and none of the attributes that have limited casting options, like Soul Reaping. Not sure about the last one, actually...
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Old Nov 09, 2005, 06:16 PM // 18:16   #4
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Also you can get up to +30 health upgrades, and you can do that with both the pre & suf-fix upgrades, so a total of +60 health if you wanted.

Also up to +5 energy upgrades

And up to +5 armor against X (physical, elements, etc)
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Old Nov 09, 2005, 06:24 PM // 18:24   #5
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Is there a list of all of the pre/suffix upgrades?
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Old Nov 09, 2005, 06:28 PM // 18:28   #6
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List of upgrades/prices:
http://www.guildwarsguru.com/forum/s...ad.php?t=44867

Quote:
Originally Posted by Weazzol
And up to +5 armor against X (physical, elements, etc)
+7 armor max vs specific type.
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Old Nov 09, 2005, 06:45 PM // 18:45   #7
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nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
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Old Nov 09, 2005, 07:12 PM // 19:12   #8
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Do any of the collectors, or crafters carry staves with 2 inherent mods?

MAX STAVES that is...?

Last edited by bobmcclune; Nov 09, 2005 at 07:15 PM // 19:15..
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Old Nov 09, 2005, 07:36 PM // 19:36   #9
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yes collectors staffs have

Specific attribute cast time + (up to 20%)
Specific attribute recast time + (up to 20%)

of the same attribute
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Old Nov 09, 2005, 09:39 PM // 21:39   #10
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Quote:
Originally Posted by romO
nonono i dont think you guys understand. he wanted inherent mods, which cannot be switched out. they are part of the staff whereas upgrades can be changed. lasareth did a fine job of listing those.
Oops, my fault for not reading that correctly...Good catch above on my error on + to armor, too, thanks Savio.
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